Spellsanity: Wizard Survival
Slay Monsters with powerful spells
Note: This is a work in progress! I just want to collect feedback here and make the game available for the first few people to play.
This is a story based game about a wizard with amnesia that fights enemies in a world in ruin. It's a horde survivor / survivors-like game with
meta progression.
If you find any bugs, let me know in the comments here or in my bugreport channel in Discord!
The run
- Auto-cast combat
- 12 spells, each with an evolution
- 4 spell slots, and 6 for passives
- Random gear with rolled affixes, and 21 uniques available in the demo
- Four bosses
- Unlock 3 NPCs via quest and one by defeating the 4th boss
Meta progression
- Rune Dust for upgrades drops on every run
- A 64-node Rune Obelisk across five skill trees
- The Sanctum: 4 unlockable vendors, objectives / quests
- Gear system for unique builds
In the demo
- The first realm, the Verdant Plains, with 4 bosses
- The Depths: Endless mode with weekly ranking
- Skill tree, Sanctum, gear, uniques, codex, objectives
- 20 different shrines to find in your runs
- Playable here in the browser
- Full gamepad support and keyboard and mouse (if your gamepad is not detected, try a different browser)
- 6 Languages are supported, English, German, Russian, Chinese, Portuguese, Spanish
Follow along
- Website and roadmap: spellsanity.com
- Newsletter for updates/releases only: Subscribe
- Discord: Join the server
| Updated | 19 hours ago |
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | spellsanitygames |
| Genre | Action |
| Made with | Godot |
| Tags | Bullet Hell, Godot, Magic, Pixel Art, Roguelike, Roguelite, Singleplayer, survivors-like |
| Average session | A few minutes |
| Languages | German, English, Spanish; Castilian, Spanish; Latin America, Portuguese (Portugal), Portuguese (Brazil), Russian, Chinese (Simplified) |
| Inputs | Keyboard, Mouse, Gamepad (any) |
| Accessibility | Configurable controls, Interactive tutorial |
| AI Disclosure | AI Assisted, Code, Graphics, Text |








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